Friends in several countries: where to host the server
⚡ The short answer
Put the server close to where most of the group plays. The further a player is from the server, the longer every action takes to travel there and back, and neither a more powerful server nor a faster connection fixes that. If your group is spread across several countries, no location suits everyone: you choose who gets the better deal, and it helps to choose knowing why.📡 Why distance matters
Every time you move, break a block or fire a shot, your game tells the server and waits for the reply. The time that round trip takes is latency, which the game shows as ping. It depends mostly on two things:- Distance. Data travels through cables, and crossing an ocean takes longer than crossing a country.
- The route. Data doesn't travel in a straight line: it passes through several providers' networks and sometimes takes a detour. Two neighbours on different providers can have different latency to the same server.
🐢 Distance delay and a slow server are not the same thing
It's worth telling them apart, because the fixes are different.| What happens | Likely cause | What helps |
|---|---|---|
| Only the player who lives far away is delayed | Latency: distance or route | Moving the server closer to that player |
| It's slow for everyone at once | The server can't keep up | Less load or more resources |
| It hits one player, now and then | Their own connection | A cable instead of Wi-Fi, and nothing downloading |
🗺️ What a server in São Paulo means
ZentexNode has servers in two places: Spain and Brazil (São Paulo). A server in São Paulo means that data from players in Brazil and the neighbouring countries makes a much shorter trip than it would crossing the Atlantic to Europe. For players in Spain or Portugal it's the other way round.As a rough guide, with no promises, because every provider routes differently:
- Group in Brazil, Argentina, Uruguay, Paraguay or Chile: São Paulo is the logical starting point.
- Group in Spain, Portugal or the rest of Europe: Spain.
- Mexico, Central America, the Caribbean and northern South America: it isn't obvious. They are far from both locations and the route matters more than the map: here you need to test.
🌎 A group split between the Americas and Europe
This is the hard case, and there's no trick. Three honest criteria:- Where most players are. With five in Argentina and one in Madrid, the server goes to São Paulo and the player in Madrid lives with a bit more delay.
- Where it hurts most. In a relaxed survival world, building with some delay is tolerable. In PvP or shooters it shows far more: if the competitive players are on one side, put the server on that side.
- Where people actually play. With the time difference, usually only part of the group overlaps. Look at who is online at the hours you play.
🧪 How to check
- In Minecraft, the player list (Tab key) shows connection bars next to each name: the more bars filled, the lower the latency. Have everyone check their own at the time they usually play.
- Go by what each player sees, not by a single test run by whoever manages the server.
- If the location doesn't work out, the world can move to another server: you download it and upload it again, as explained in how to upload your existing world to the server.
And if part of the group plays on a phone, that's a separate question, answered in how to play from a phone and a PC on the same server.
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